In a recent debate I had it was said that strings in the Win64 runtime are too slow to be useful. That is, in my opinion, a gross exaggeration. It is true that the Win32 runtime library (RTL) has benefited a lot from the work of the FastCode project, usually with routines in extremely clever assembler. For all other platforms, often the routines are in plain Object Pascal, so no assembler is being used. Also, far fewer routines have been replaced by clever implementations.
One very obvious example of this is the Pos function, which
searches if a certain string (I call that the Needle) can be found
in a larger one (the Haystack). The Win32 implementation
is in highly optimized assembler, written by Aleksandr Sharahov from
the FastCode project, and licensed by CodeGear. The Win64
implementation is in plain Pascal (PUREPASCAL). But the
implementation for UnicodeString is not the same, or even similar,
to the implementation for AnsiString!
The implementation for UnicodeString is slower than the same
routine for Win32. On my system a search in Win64 takes
approx. 1.8 × the time it needs in Win32. On Win32,
Pos for AnsiString is about as fast (or sometimes
even slightly faster than) Pos for UnicodeString. But
on Win64, Pos for AnsiString takes 2 ×
the time Pos for UnicodeString needs!
If you look at the sources in System.pas, you'll see that the
Unicode version is slightly better optimized (searching for the first
Char in the Needle first, and only checking the rest
if a match was found).
For fun, I took the code for the UnicodeString implementation and converted
it to work for AnsiString. It was slightly faster than System.Pos
for UnicodeString, instead of 2 times as slow. I wonder why, in System.pas, the AnsiString
implementation does not simply use the same code as that for UnicodeString,
like I did. If I were a suspicious person, I would think it was done on purpose,
to deprecate AnsiString by making it less usable.
But even that can be improved upon. I wrote three implementations of my own
routine, one for AnsiString, one for UnicodeString and one for TBytes (many
people have complained that TBytes lacks something like Pos and
that was the reason they maintained the incredibly bad habit of using
strings to store binary data — <shudder> — I wanted to take away that
silly argument).
Code
Here is the code for my RVPosExA function (for what it's worth: these days, there is no difference
between PosEx and Pos anymore: both have the exact same functionality and signature):
function RVPosExA(const Needle, Haystack: AnsiString;
Offset: Integer = 1): Integer;
type
PUInt32 = ^UInt32;
PUInt16 = ^UInt16;
{$IFNDEF CPU32BITS}
var
LNeedleTip: UInt32;
PNeedle: PAnsiChar;
PHaystack, PEnd: PAnsiChar;
LLenNeedle: Integer;
LCmpMemOffset: Integer;
{$ENDIF}
begin
{$IFDEF CPU32BITS}
// FastCode (asm) implementation.
Result := System.Pos(Needle, Haystack, Offset);
{$ELSE}
if Offset - 1 + Length(Needle) > Length(Haystack) then
Exit(0);
Result := 0;
PHaystack := PAnsiChar(Haystack) + Offset - 1;
PEnd := PHaystack + Length(Haystack) - Length(Needle) + 1;
case Length(Needle) of
0: Exit(0);
1:
begin
LNeedleTip := PByte(Needle)^;
while PHaystack < PEnd do
if PByte(PHaystack)^ = LNeedleTip then
Exit(PHaystack - PAnsiChar(Haystack) + 1)
else
Inc(PHaystack);
Exit(0);
end;
2:
begin
LNeedleTip := PUInt16(Needle)^;
while PHaystack < PEnd do
if PUInt16(Haystack)^ = LNeedleTip then
Exit(PHayStack - PAnsiChar(Haystack) + 1)
else
Inc(PHaystack);
Exit(0);
end;
3:
begin
LNeedleTip := PUInt32(Needle)^; // if Needle is length 3, then top byte
// is the #0 terminator
while PHaystack < PEnd do
if ((PUInt32(Haystack)^ xor LNeedleTip) and $FFFFFF) = 0 then
Exit(PHaystack - PAnsiChar(Haystack) + 1)
else
Inc(PHaystack);
Exit(0);
end;
4:
begin
LNeedleTip := PUInt32(Needle)^;
while PHaystack < PEnd do
if PUInt32(Haystack)^ = LNeedleTip then
Exit(PHaystack - PAnsiChar(Haystack) + 1)
else
Inc(PHaystack);
Exit(0);
end;
else
begin
LCmpMemOffset := SizeOf(UInt32) div SizeOf(AnsiChar);
PNeedle := PAnsiChar(Needle) + LCmpMemOffset;
LLenNeedle := Length(Needle) - LCmpMemOffset;
LNeedleTip := PUInt32(Needle)^;
while PHaystack < PEnd do
if (PUInt32(PHaystack)^ = LNeedleTip) and
CompareMem(PHaystack + LCmpMemOffset, PNeedle, LLenNeedle) then
Exit(PHaystack - PAnsiChar(Haystack) + 1)
else
Inc(PHaystack);
end;
end;
{$ENDIF}
end;
As you can see, under Win32, it simply jumps to
System.Pos, as that is the fastest anyway. But on all other
platforms, it searches the Haystack 4-byte-wise (if the
Needle is larger than 4 elements), and if it found something, then
it searches the rest using CompareMem.
Timing
Here is a slightly reformatted output of a test program (I put the WIN32 and the WIN64 columns beside each other, to save space):
Different versions of Pos(Needle, Haystack: <sometype>; Offset: Integer): Integer where <sometype> is UnicodeString, AnsiString or TBytes Testing with Haystack lengths of 50, 200, 3000, 4000 and 300000 and Needle lengths of 1, 3, 8 and 20 5 * 4 * 2000 = 40000 loops WIN64 WIN32 UnicodeString UnicodeString ------------- ------------- System.Pos: 2428 ms System.Pos: 1051 ms StrUtils.PosEx: 2258 ms StrUtils.PosEx: 1070 ms RVPosExU: 1071 ms RVPosExU: 1050 ms AnsiString AnsiString ---------- ---------- System.Pos: 4956 ms System.Pos: 1046 ms AnsiStrings.PosEx: 4959 ms AnsiStrings.PosEx: 1051 ms OrgPosA: 5129 ms OrgPosA: 5712 ms PosUModForA: 1958 ms PosUModForA: 3744 ms RVPosExA: 1322 ms RVPosExA: 1086 ms TBytes TBytes ------ ------ RVPosEXB: 998 ms RVPosEXB: 2754 ms Haystack: random string of 500000000 ASCII characters or bytes Needle: last 10 characters of Haystack = 'WRDURJVDFA' WIN64 WIN32 UnicodeString UnicodeString ------------- ------------- System.Pos: 847 ms System.Pos: 421 ms Strutils.PosEx: 827 ms Strutils.PosEx: 414 ms RVPosExU: 421 ms RVPosExU: 438 ms AnsiString AnsiString ---------- ---------- System.Pos: 1735 ms System.Pos: 428 ms AnsiStrings.PosEx: 1831 ms AnsiStrings.PosEx: 428 ms OrgPosA: 1749 ms OrgPosA: 2687 ms PosUModForA: 708 ms PosUModForA: 1525 ms RVPosExA: 368 ms RVPosExA: 423 ms RvPosExA(,,Offset): 200 ms RvPosExA(,,Offset): 220 ms TBytes TBytes ------ ------ RVPosExB(TBytes): 385 ms RVPosExB(TBytes): 1095 ms
The routines RVPosExA, RVPosExU and RVPosExB are my implementations for AnsiString, UnicodeString and TBytes respectively. OrgPosA is the original code for Pos for AnsiString, while PosUModForA is the original PUREPASCAL code for Pos for UnicodeString, modified for AnsiString.
As you can see, the PosUModForA routine is almost twice as fast as the rather braindead OrgPosA, and in WIN32, the RVPosEx<A/U/B> implementations are faster than the others.
I didn't check, but it is well possible that one of the plain Pascal versions of the FastCode project is faster. But for me, this implementation is a start and proof, that with a few simple optimizations string routines could be made faster. Perhaps, one day, Embarcadero will adopt more of the plain Pascal code from the FastCode project.
The code for the routines and the program that produces the output above can be downloaded from my website.
You can find code and timing of the fastcoders purepascal version here: https://stackoverflow.com/a/20947429/576719
ReplyDeleteAnd a link to the QP: https://quality.embarcadero.com/browse/RSP-13687
I have given up on Delphi. There will be no improvements to the RTL anymore, and each new version introduces too many breaking changes. I want to spend my time coding, rather than testing the RTL for stability.
Breaking changes? I am not aware of many breaking changes (except Unicode) in the last versions of Delphi. And there have been improvements to the RTL over the last few years (although perhaps not the ones you wanted), and I assume there will be more.
DeleteUnicode is indeed manageable. But the NextGen compiler introduced for sure some other breaking changes, the biggest being ARC and disabling AnsiStrings (even if partially re-introduced recently). Real PITA to my codebase.
DeleteI doubt Embarcadero regards ARC as a breaking change, especially since it was only implemented on new platforms. The same can be said for AnsiStrings: they never existed on these platforms, and actually, AnsiStrings (the Ansi codepage system) are more or less a Windows-only feature. That is not the case for UTF8Strings, since UTF-8 is known on all platforms.
Delete