I don't know if anyone noticed, but there is something new in the System unit of Delphi 10.3 Rio that is not documented yet.
In Rio, if you want to improve the default pseudo random number generator (PRNG), you can now supply
your own 32 bit random function. There is a procedural variable, Random32Proc
of type
function: UInt32
, to which you can assign your own random function. Random
will call
this function to get a new random value instead of the default function.
The default setting of this variable is System.DefaultRandom32
. This is the same as
the old Delphi PRNG.
Because your new function may need a different way to set the random seed too, there is
something similar for Randomize: RandomizeProc
.
Here is the corresponding part of System.pas:
{ random functions } type TRandom32Proc = function: UInt32; TRandomizeProc = procedure(NewSeed: UInt64); function DefaultRandom32: UInt32; procedure DefaultRandomize(NewSeed: UInt64); var Random32Proc: TRandom32Proc = DefaultRandom32; RandomizeProc: TRandomizeProc = DefaultRandomize; procedure Randomize; function Random(const ARange: Integer): Integer; overload; function Random: Extended; overload;
I tried this with the XorShift implementation in my DelphiBigNumbers GitHub repository and it worked as expected.
Much fun with this!
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